The roleplay story I dropped

Hello, my pretties! How are you all? Well, I hope!

I’m doing well-ish, let’s say. My wisdom tooth decided to bother me, but such is life. It happens every now and then, because screw me, that’s why! It’ll pass soon, so let us move on and try to ignore it, shall we?

In the comments of the latest post, there was some mention of the roleplay idea I had tried to start and ended up dropping, and some curiosity about what it is. It’s nothing big or really overly original (note: I believe there are very few fully original ideas, and what ends up making a difference is the execution), but it was something I was really looking forward to.

So, here goes nothing: The original idea was loosely based on the TV show The Tudors, and sort of a do-over to another roleplay we had already done in the past. The story had been put on the shelf when the old forum where it was happening closed down. I have to confess stopping it at that moment was sort of refreshing, as it was already getting tiring due to some of the core characters (all written by the same person) interacting only with each other, even with attempts to get them to break the group and interact with others, which was necessary for the plot to actually work.

After a new site was opened, I decided to try the do-over, with less characters and a simple rule: if you have more than one character, they can’t be spouses or lovers (which had been part of the undoing of the latest attempt).

Of course, that didn’t really work out, did it? The person who had those three characters – and who is an admin on the forum – said they wanted to claim those three again, even though it would put them on the wrong side of this specific rule. I have to confess I didn’t see any reason to try and fight it, so I withdrew the pitch. Back to the drawing board, I guess. Maybe I can look for another group who’s into courtly intrigues and wants to branch out and interact with a diverse cast of characters, who knows? I’m learning from my mistakes, as I tend to be too lenient and let people do whatever they want to keep the peace. That’s 100% on me.

Fellow roleplayers and game masters, how about you share a big mistake you have made in the past with me? Just to make me feel better?

See you all on the next post!

9 thoughts on “The roleplay story I dropped”

    1. Oh, no, I’m not! It’s a multigenre site, and the person who is insisting on overriding the rules I set in place is the admin! That’s why I gave up on fighting her on that and chose not to run a roleplay just for her to do whatever she wants! If I pick it back up, I might do it on my own venue somewhere!

      Liked by 1 person

  1. Admin or not, that was just disrespectful to you. If you are running the game, then YOU are in charge and set the rules. If that person did not want to participate by the rules, then that person did not need to participate. In many cases I would recommend standing your ground. In the situation you explained, though, I think you might have been right to simply withdraw your proposal since it sounds like you had not quite gotten started. Having to get “grouchy” right at the beginning – with the admin or not – might have set a negative tone that would have been hard to recover from.
    Conceding to the players to keep the peace is a good thing. I find no fault with that. Instead, I even recommend it… to a point. That point is when there is no compromise between game master and players. It can’t be the game master always conceding when it comes to rules and such. Fun is the first priority, but if the game master has to keep giving in to the demands of the players, the fun can go away quickly for the GM. There must be compromise.
    Great post, Jay. This is interesting… at least it is to me ;-)

    Liked by 1 person

    1. I won’t lie, I was royally (no pun intended… maybe) pissed at the disrespect. I had to bite my tongue in order to not ask who the hell did she think she was coming into someone else’s story and making demands. I wasn’t about to run the (that person) show for her to enjoy. Sadly, I have met way too many players like this in my time. They don’t want to do the heavy lifting, but they want to call the shots. I’m very easy going, until the point I’m not. That was the hill I chose to die (an epic death?) on. :)

      Thanks for dropping by, your comments are always much appreciated!

      Liked by 1 person

  2. So, to touch on a couple of other things…
    My campaigns don’t have a lot of courtly intrigue in them. I’m into high fantasy with swords and sorcery. The mystery and intrigue are there, but on a different, smaller scale. That said, though, I do like your idea. I think something like that takes the right kind of people – those that are into social interaction and the fine details. I like reading about that stuff, but I think I just don’t have the knack for creating it. More details and stories about that are welcome ;-)
    GM/Campaign mistake…
    Shadowrun 4th edition campaign titled, “Here, There Be Demons!” I found a group that wanted someone to run a Shadowrun campaign. We discussed it and they seemed genuinely interested in a campaign that was NOT canon. Don’t get me wrong. The Shadowrun canon story/campaign is great, and I robbed a ton of material from it to build the world. But I was proposing my own “custom paint job” on the Shadowrun universe. Again, they seemed really interested in going off the rails.
    Well, 3 of the 4 members of the group really were interested. The 4th – originally the group’s GM – was less interested than he let on. He was a die hard canon Shadowrun geek. Every game session and “in-between” stuff over emails and chat included some sort of… argument… about the campaign arc and how it was not part of the SOTA (State of the Art) content. This guy was just determined to stick with canon despite the fact that I was NOT presenting a canon campaign.
    It lasted 6 months, and it tested my patience like it had never been tested before. I must have put up a good front because when I announced that I was no longer going to be part of their group, there were 3 of 4 very surprised and disappointed people. I received individual emails asking if it was one of them and/or why I was quitting. The 4th guy, of course, all but acted like he was doing a dance over my departure. But since he was their “leader” as a long-standing gaming group, nobody contested his behavior.
    Fighting that battle for 6 months was a huge mistake. I have not played Shadowrun since. I had, what I thought, was a good idea. I fought to bring that idea to the table. I got positive response from them to some degree, but none would speak up against the fourth guy that was constantly “bucking the system”.
    So, there you have it… my gaming mistake (among others, of course).

    Liked by 1 person

    1. I have to admit I’m much more into low fantasy. I don’t judge, though, I think everyone has to do what’s fun for them. I did a lot of high fantasy during my early roleplaying days, but the focus slowly shifted to lower and lower fantasy, as it sometimes happens! If I had the energy to set out to create a whole campaign from scratch right now, I’d probably open a little site and start inviting people in! Maybe one day!

      Also, that was rough to read! Looks like they wanted you to do their dirty work? I really hope I’m mistaken, but it wasn’t an enviable position to be in, and I don’t blame you for trying. Hindsight being 20/20 and all that! (Also, that would make a bomb post!)

      Liked by 1 person

      1. I never could figure it out. They just didn’t seem to want to make waves. My real mistake was trying to stick it out as long as I did. I should have spoken up sooner and let the pieces fall as they needed to. Yep, hindsight is definitely 20/20.

        Liked by 1 person

        1. I read somewhere that sometimes not wanting to rock the boat ends up sinking it. I guess that’s true. And I can 100% identify with that, I’ve held on for too long more times than I’d like to admit as well.

          Liked by 1 person

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